Archive for the Raiding Category

Not so unbalanced bear tank on Thorim?

Posted in Druid, Raiding on April 28, 2009 by Eglador

I have been thinking a bit today, and I hope that some of my readers that are more into theorycrafting than me could correct me on this one…

I was thinking about Thorim’s Unbalancing Strike ability, which reduces the defense skill of the affected target by 200, making them crittable.
At first I was thinking about how high his crit chance would become when the tank got that debuff, and, if the math is the same as with defense above 400, this is what I calculated:

According to wowwiki, 1 point of defense skill reduces the chance to be critically hit by 0.04%, so

What now if the tank somehow manages to overcome that 8% gap?
(This mainly applies to druids, I don’t think the other 3 tanking classes would have any chance of gaining an additional 984 defense rating)
For druids, we must somehow get 7.6% less chance to be crit, which is basically 623.2 resilience rating, and that should be fairly easy when thinking that our 3.1 BiS tanking gear might probably be the S6 stuff.
Basically, I was thinking that it might be possible to tank Thorim with just one tank without having to rely on taunting the boss, which would allow the other tanks to do a bit more damage (switching forms, stances, or presence) and therefore beating him more easily.

I came upon this idea after thinking that a feral druid might use glyphed Barkskin to survive being hit by the Unbalancing Strike, but unfortunately I wasn’t able to find any information on the cooldown of that ability, so barkskin might not be ready every time one might need it…

Comments and corrections are appreciated.


Character update

Posted in Druid, Raiding, Stuff on February 6, 2009 by Eglador

Well, I thought I should update the people still reading this stuff on what I have achieved since my last ‘real’ post about my druid, which was the ‘ding 80’ back in november.
Some stuff you might have seen from the mammoth pictures or videos, if you watched them, but not all.

As far as raiding goes, I have personally cleared Sarth 10 and 25 without drakes, Naxx 10, and Naxx 25 up to and including Sapphiron, still miss Malygos and Sarth+Drakes.
I’m having 3 T7/25 and 1 T7/10-piece, making me have the 4-piece feral set bonus, which is kinda awesome.
I cleared all but Heroic Ahn’Kahet or whatever it’s called, got my bronze drake from heroic Culling of Stratholme, and am happily trying to farm my raven mount and my white hawkstrider nearly daily.

Raiding goes meh right now, I was originally taken as third tank into our guild’s raids, but my total bear time gets limited to 4 horsemen, as a tank in the back for the range ones.

If I miss some important stuff, just feel free to ask, I just wrote this in a bunch of minutes, which is why I’m missing achievement screenshots and all that stuff.

Bear enchants, part 2

Posted in Druid, Raiding, Stuff on January 5, 2009 by Eglador

Part 1

The List, part 2:

Heavy Borean Armor Kit: 18 stamina, leatherworking
Greater Inscription of the Pinnacle: 37 stamina20 dodge-rating, 15 def-rating, exalted Sons of Hodir

Major Agility: 22 agi, enchanting

There is no real choice here as a feral tank.

Expertise: 15 expertise, enchanting
Major Stamina: 40 stamina, enchanting

No real choice here, if you’re no LW take the stamina one, if you’re a LW, take your fur lining.

Heavy Borean Armor Kit: 18 stamina, leatherworking
Major Agility: 20 agi, enchanting
Precision: 20 hit-rating, enchanting
Expertise: 15 expertise-rating, enchanting

This is more a question of your personal preference.
Personally I would prefer the agi-enchant, but the armor kits are good, too. If you lack in threat, get the hit or expertise one.

Stamina: 24 stamina, enchanters only

Heavy Borean Armor Kit: 18 stamina, leatherworking
Icewalker: 12 hit+crit-rating, enchanting
Superior Agility: 16 agi, enchanting
Tuskarr’s Vitality: 15 stamina + minor run speed, enchanting

Again, your personal preference.
Armor kit and Tuskarr’s Vitality are nearly the same, I would recommend the Vitality one between those two, but maybe you only want avoidance or threat.

Addition to part 1:

As mmo-champion states there will be a new weapon enchant, Titanguard,
that grants 75 stamina to a weapon. This completely obsoletes all weapon enchants I posted in the last post.
Edit: It seems as if the enchant got removed from the PTR in the most recent build, according to mmo-champion it got nerfed to 50 stamina before. Thanks to Amandrel for the hint.

Please leave comments, mail me, correct my mistakes, or just give advice on how to improve this list, or if you find new enchantments that are better.

Bear enchants, part 1

Posted in Druid, Raiding on December 10, 2008 by Eglador

Karthis posted about glyphs and his gear wishlist,
Flyv posted about gems and BoE gear, and
Kalon posted about Emblem and T7-gear, so I thought I could write something about enchants for bears.

Part 2

At first I have to say that I don’t rate all this stuff by numbers and/or lists, that it just represents my personal
opinion of all that stuff. I may give some more theorycrafting-related examples or comparisons, especially when comparing
enchants that grant def-rating with ones without it, but don’t think I’ll do it all the time.

The List:

Heavy Borean Armor Kit: 18 stamina, leatherworking
Arcanum of the Stalwart Protector: 37 stamina, 20 def-rating, revered Argent Crusade
Arcanum of the Defender: 16 def-rating, 17 dodge-rating, revered Keepers of Time

Going by numbers, the Arcanum of the Stalwart Protector wins. In my personal opinion, too.
If you compare the two arcanums, you have 37 stamina against about 0.4% dodge (not including DR), where the stamina just wins.
I even think that the armor kit is better than the Keepers’ arcanum, because 18 stamina is nothing to sneeze at.

Heavy Borean Armor Kit: 18 stamina, leatherworking
Powerful Stats: 10 to all stats, enchanting
Greater Defense: 22 def-rating, enchanting

You may ask why the Super Health enchant is missing in that list, and that’s simply
because the armor kit grants more health as a feral (in numbers: 18 sta*10*1.2*1.25*1.06=286.2 hp, and that’s without Kings).
This time, the choice is much harder, but personally I prefer the stats enchant, because it grants more avoidance. If you
still miss stamina for surviving those hard-hitting bosses or just are there to soak mana like nothing else, go for the armor kit.

Heavy Borean Armor Kit: 18 stamina, leatherworking
Frosthide Leg Armor: 55 stamina, 22 agility, leatherworking

There is no real choice in here, get yourself a decent leg armor (if you’re no LW and the Frosthide one is too expensive, go for the
Jormungar one.

Accuracy: 25 hit and crit rating, enchanting
Lifeward: proc for 140-160 self heal, enchanting
Mongoose: 120 agi and 2% haste proc, enchanting
Major Agility: 35 agi, enchanting

This is more a question of your personal preference.
If you need more threat, go for Accuracy. If you mostly do offtanking or instance-tanking (mob packs, more than 1 mob at a time),
go for Mongoose. If you’re single target (main tanking), the numbers vary, some say Mongoose is better, some say Agility is better.
If you want to rely on a proc that grants more avoidance, go for Mongoose, otherwise go for Agility, as it is more reliable.

Next time I hope I’ll handle the other missing bear enchants (if I’m not too lazy).

Please leave comments, mail me, correct my mistakes, or just give advice on how to improve this list, or if you find new enchantments that are better.

Big druid is watching you…

Posted in Druid, Raiding on August 15, 2008 by Eglador

… don’t bomb the raid, I’ll see you!

More rambling about the raid

Posted in Raiding on August 4, 2008 by Eglador

Well, as I had posted earlier, we had some tough times in our raid.

This now seems to be the time where we have to face our problems again…

At first I want to say that I’m quite proud with our raid most of the time (like when we are killing Vashj) and some other times I totally don’t like it at all (like when we are chain-wiping at Vashj).

Some of the main problems are that several people in the raid aren’t giving their best, are far too lazy, or are just complete jerks. They don’t do as they are told, don’t read strategys for bosses, don’t have consumables or just do shit when we’re attempting the bosses. And we (meaning the officers) have absolutely no clue why they do so.

We’re currently sitting at SSC clear, 3/4 TK and 2/5 Hyjal while raiding together like this since February this year, so about 6 months now. If all the people would be ready, would do their best for the raid and stuff I’m sure we would at least be wiping on Archimonde and not on the trash leading to Anetheron (or himself), but that’s one big problem of ours: reliability.

Just to show you what I mean here’s our filing list for tomorrow, our first scheduled run into Black Temple:

As you can clearly see we have far too many druids (normally we _should_ only take three of them, and not like five) and by far not enough mages and other stuff, and, sad as it sounds, our other raid schedules look nearly the same all the time, nearly enough people that file in and even less that show up for invite on the raid days.

Another big setback is that our mage class leader left the raid to get into one with his guild (one of the most progressed on our realm) which leaves us with another good player less for the upcoming stuff.

If it stays this way, I’m not sure we can hold the raid together, or if other people will follow those who leave, or if all the people will actually pull themselves together and commit all they can to the raid so we might be able to face Illidan before Wrath hits end of the year.

And she fell again!

Posted in Druid, Raiding on July 24, 2008 by Eglador

In some spectacular playing, Vashj fell on our second try today (not first ’cause a pally had a d/c when we entered phase 2), video will get online when I’m not too lazy (as always) and this time I survive! And am feral! And got my T5-helm-thingy! YAY for me!