Archive for the Druid Category

Not so unbalanced bear tank on Thorim?

Posted in Druid, Raiding on April 28, 2009 by Eglador


I have been thinking a bit today, and I hope that some of my readers that are more into theorycrafting than me could correct me on this one…

I was thinking about Thorim’s Unbalancing Strike ability, which reduces the defense skill of the affected target by 200, making them crittable.
At first I was thinking about how high his crit chance would become when the tank got that debuff, and, if the math is the same as with defense above 400, this is what I calculated:

According to wowwiki, 1 point of defense skill reduces the chance to be critically hit by 0.04%, so
200*0.04%=8%

What now if the tank somehow manages to overcome that 8% gap?
(This mainly applies to druids, I don’t think the other 3 tanking classes would have any chance of gaining an additional 984 defense rating)
For druids, we must somehow get 7.6% less chance to be crit, which is basically 623.2 resilience rating, and that should be fairly easy when thinking that our 3.1 BiS tanking gear might probably be the S6 stuff.
Basically, I was thinking that it might be possible to tank Thorim with just one tank without having to rely on taunting the boss, which would allow the other tanks to do a bit more damage (switching forms, stances, or presence) and therefore beating him more easily.

I came upon this idea after thinking that a feral druid might use glyphed Barkskin to survive being hit by the Unbalancing Strike, but unfortunately I wasn’t able to find any information on the cooldown of that ability, so barkskin might not be ready every time one might need it…

Comments and corrections are appreciated.

Moar stuff about that last post

Posted in Druid, Stuff on April 11, 2009 by Eglador

Now that Jacemora linked to my video and explained his way of doing all that stuff, I thought that I might add my own advice/ideas regarding how to do that stuff.
At first I must apologize for not doing that in the video right from the beginning. I intended to do so, but before I got into serious editing, the hard drive where I stored the frapsed files broke and so all I had left was the video I uploaded, and after that I didn’t bother editing it further…

Now on to the real content of this post.

Spec recommendations
Remember that this is pre-3.1 and I don’t know if it will be as easy once HotW gets nerfed.
There is no real needed feral spec, but I would totally say that Survival Instinct, Berserk, and Protector of the Pack are mandatory for this run, so you might want to use either a full bear spec or an OT kitty spec (both work) that include those talents.

Gear recommendations
I currently, and in that video, wear full T7.5 gear, but that isn’t needed at all. My recommendations sit at about 32k+ health unbuffed in dire bear form, and at more than 22k armor (which you don’t really need that much, because the hard fights use elemental damage).
I don’t change any gear in that run besides the one trinket change before I start the Priestess fight.

The run
At first I start by stealthing into the instance far enough to see the adds of the Priestess PvP fight, because I read in the German forums that the windfury totem of the shaman add would be quite hard to overcome, which is why I look if the shaman add is there. If he’s there I normally run out and reset the instance until I get a better constellation of adds (you can reset the instance by simply switching the dungeon difficulty to normal and back to heroic).
For Selin Fireheart, you might go kitty while he’s charging his mana from the crystals, but tank’n’spank is safer, I think.
Vexallus is quite interesting in that he only deals arcane damage. If you feel unsure, you might equip your stamina gear, but for the fight be sure that Barkskin, SI and Frenzy Regeneration are available and activate them all once you get below 50%ish health. Oh, and be sure to kill all the sparks asap, they won’t be hit by any AoE you throw (which means Swipe, glyphed Maul and berserk’d Mangle) and enjoy the 20k+ maul crits 😀
Priestess Delrissa is quite easy. Wait for all your cooldowns to be available again, pounce her (just for the bleed effect for more maul damage), pop berserk, maybe Barkskin, and spam mangle and maul. Lacerate again when the bleed effect from Pounce falls off, and switch to swipe when Berserk stops, maybe bash a heal from her, but just keep going. SI and Frenzy Regeneration as needed. Once the priestess is down (remember, you focus on her, because she keeps healing herself that way) at lest one of the adds should be quite low if not already dead. Keep killing the adds, stun, cyclone and heal yourself if needed.
Now comes the hardest part (at least for me, I always die at least once to that damn trash group…). The magisters, warlocks and blood knights do the most damage, so be sure to kill them first.
For Kael’thas, start in kitty, otherwise the Pyro will get you. How long you stay in kitty depends on how many Fireballs you resist and stuff like that. Use Berserk when the phoenix comes and mangle and maul it and the egg in a position where you still hit Kael’thas. SI and Frenzy Reg might be needed sometime during phase 1. Once the gravity lapse starts you can’t really die any more, so wear him down slow or fast, or however you want to do it.
Enjoy your new mount, or your phoenix pet, or be angry at not getting either of them after more than 20 runs.

Character update

Posted in Druid, Raiding, Stuff on February 6, 2009 by Eglador

Well, I thought I should update the people still reading this stuff on what I have achieved since my last ‘real’ post about my druid, which was the ‘ding 80’ back in november.
Some stuff you might have seen from the mammoth pictures or videos, if you watched them, but not all.

As far as raiding goes, I have personally cleared Sarth 10 and 25 without drakes, Naxx 10, and Naxx 25 up to and including Sapphiron, still miss Malygos and Sarth+Drakes.
I’m having 3 T7/25 and 1 T7/10-piece, making me have the 4-piece feral set bonus, which is kinda awesome.
I cleared all but Heroic Ahn’Kahet or whatever it’s called, got my bronze drake from heroic Culling of Stratholme, and am happily trying to farm my raven mount and my white hawkstrider nearly daily.

Raiding goes meh right now, I was originally taken as third tank into our guild’s raids, but my total bear time gets limited to 4 horsemen, as a tank in the back for the range ones.

If I miss some important stuff, just feel free to ask, I just wrote this in a bunch of minutes, which is why I’m missing achievement screenshots and all that stuff.

Bear enchants, part 2

Posted in Druid, Raiding, Stuff on January 5, 2009 by Eglador



Part 1

The List, part 2:

Shoulder:
Heavy Borean Armor Kit: 18 stamina, leatherworking
Greater Inscription of the Pinnacle: 37 stamina20 dodge-rating, 15 def-rating, exalted Sons of Hodir

Back:
Major Agility: 22 agi, enchanting

There is no real choice here as a feral tank.

Wrist:
Expertise: 15 expertise, enchanting
Major Stamina: 40 stamina, enchanting

No real choice here, if you’re no LW take the stamina one, if you’re a LW, take your fur lining.

Gloves:
Heavy Borean Armor Kit: 18 stamina, leatherworking
Major Agility: 20 agi, enchanting
Precision: 20 hit-rating, enchanting
Expertise: 15 expertise-rating, enchanting

This is more a question of your personal preference.
Personally I would prefer the agi-enchant, but the armor kits are good, too. If you lack in threat, get the hit or expertise one.

Rings:
Stamina: 24 stamina, enchanters only

Feet:
Heavy Borean Armor Kit: 18 stamina, leatherworking
Icewalker: 12 hit+crit-rating, enchanting
Superior Agility: 16 agi, enchanting
Tuskarr’s Vitality: 15 stamina + minor run speed, enchanting

Again, your personal preference.
Armor kit and Tuskarr’s Vitality are nearly the same, I would recommend the Vitality one between those two, but maybe you only want avoidance or threat.

Addition to part 1:

As mmo-champion states there will be a new weapon enchant, Titanguard,
that grants 75 stamina to a weapon. This completely obsoletes all weapon enchants I posted in the last post.
Edit: It seems as if the enchant got removed from the PTR in the most recent build, according to mmo-champion it got nerfed to 50 stamina before. Thanks to Amandrel for the hint.

Please leave comments, mail me, correct my mistakes, or just give advice on how to improve this list, or if you find new enchantments that are better.

Bear enchants, part 1

Posted in Druid, Raiding on December 10, 2008 by Eglador

Karthis posted about glyphs and his gear wishlist,
Flyv posted about gems and BoE gear, and
Kalon posted about Emblem and T7-gear, so I thought I could write something about enchants for bears.

Part 2

At first I have to say that I don’t rate all this stuff by numbers and/or lists, that it just represents my personal
opinion of all that stuff. I may give some more theorycrafting-related examples or comparisons, especially when comparing
enchants that grant def-rating with ones without it, but don’t think I’ll do it all the time.

The List:

Head:
Heavy Borean Armor Kit: 18 stamina, leatherworking
Arcanum of the Stalwart Protector: 37 stamina, 20 def-rating, revered Argent Crusade
Arcanum of the Defender: 16 def-rating, 17 dodge-rating, revered Keepers of Time

Going by numbers, the Arcanum of the Stalwart Protector wins. In my personal opinion, too.
If you compare the two arcanums, you have 37 stamina against about 0.4% dodge (not including DR), where the stamina just wins.
I even think that the armor kit is better than the Keepers’ arcanum, because 18 stamina is nothing to sneeze at.

Chest:
Heavy Borean Armor Kit: 18 stamina, leatherworking
Powerful Stats: 10 to all stats, enchanting
Greater Defense: 22 def-rating, enchanting

You may ask why the Super Health enchant is missing in that list, and that’s simply
because the armor kit grants more health as a feral (in numbers: 18 sta*10*1.2*1.25*1.06=286.2 hp, and that’s without Kings).
This time, the choice is much harder, but personally I prefer the stats enchant, because it grants more avoidance. If you
still miss stamina for surviving those hard-hitting bosses or just are there to soak mana like nothing else, go for the armor kit.

Legs:
Heavy Borean Armor Kit: 18 stamina, leatherworking
Frosthide Leg Armor: 55 stamina, 22 agility, leatherworking

There is no real choice in here, get yourself a decent leg armor (if you’re no LW and the Frosthide one is too expensive, go for the
Jormungar one.

Weapon:
Accuracy: 25 hit and crit rating, enchanting
Lifeward: proc for 140-160 self heal, enchanting
Mongoose: 120 agi and 2% haste proc, enchanting
Major Agility: 35 agi, enchanting

This is more a question of your personal preference.
If you need more threat, go for Accuracy. If you mostly do offtanking or instance-tanking (mob packs, more than 1 mob at a time),
go for Mongoose. If you’re single target (main tanking), the numbers vary, some say Mongoose is better, some say Agility is better.
If you want to rely on a proc that grants more avoidance, go for Mongoose, otherwise go for Agility, as it is more reliable.

Next time I hope I’ll handle the other missing bear enchants (if I’m not too lazy).

Please leave comments, mail me, correct my mistakes, or just give advice on how to improve this list, or if you find new enchantments that are better.

Big druid is watching you…

Posted in Druid, Raiding on August 15, 2008 by Eglador

… don’t bomb the raid, I’ll see you!

And she fell again!

Posted in Druid, Raiding on July 24, 2008 by Eglador

In some spectacular playing, Vashj fell on our second try today (not first ’cause a pally had a d/c when we entered phase 2), video will get online when I’m not too lazy (as always) and this time I survive! And am feral! And got my T5-helm-thingy! YAY for me!